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Katie Riverwood

Game Developer

Hello and thank you for stopping by my portfolio!

Throughout my life I've witnessed and experienced the positive effects that games can have on players. They can provide healthy escapism, strengthen communication and leadership skills, aid in learning any subject from Maths to Mythology, & much more. The Games Industry is constantly building upon itself to improve the experiences we craft for players, as well as overcoming challenges together, so there is always more to learn and so much more that can be achieved.

 

My skill-set is as diverse as my portfolio, and I've learnt a lot from everything I have worked on. I believe that the strongest path to making innovative games is endeavouring to create accessible and inclusive features, as well as harnessing technological advancements. 

I am proud of what I have worked on and what they represent of my career journey, and I hope you find my portfolio interesting!

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MEOW

Indie
Development
Credits

&
Prototypes
- Producer
- Designer
- Programmer

- Created for Steam PC.
- Also includes a short mobile version.
- Received praise from Rock, Paper, Shotgun and other publications as well as full Youtube playthroughs.

A side-scrolling underwater RPG that spans across several huge pre-made areas. The game equips the player with a diver and submarine, with the various tools to explore the depths & survive the increasingly harsh environment.

Project Abyss

November 2016

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00:00 / 02:29

Spiritlands

March 2018

- Designed for Steam PC.
- Utilised Early Access.
- Released through Steam Greenlight.

Taking place over a perlin noise generated isometric map consisting of over 3000 tiles; players can collect resources and grow their land from a grouping of tents, to a bustling city with thousands of workers.
Players create work, defend and send their people to explore.

00:00 / 09:00

Prison Architect 2

- Junior Programmer @Double Eleven

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Description from Steam:

"Welcome Architects! Design and develop your own personalized penitentiary in Prison Architect 2. The classic prison-builder has broken out into 3D, and it’s up to you to contain it!"

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